Component Organizer
A tidy Inspector for busy GameObjects. Group components into coloured categories, fold away what you're not working on, and find the one you need in a second.
Why it exists
Fourteen components. You need one.
A real player object carries physics, colliders, controllers, renderers, audio sources and a dozen gameplay scripts. Unity lists them all in one long column, in the order you happened to add them, and you scroll past the same ten every time.
Add Component Organizer to the GameObject and make categories that match how you think: Movement, Rendering, Audio, Gameplay. Give each a colour, drop components into them, and collapse the ones you're not touching. The components themselves are untouched. Remove the organizer and everything is back exactly where it was.
Features
Coloured categories
Create, rename, recolour and reorder categories. Each one folds open and closed independently.
Two ways to add
Pick components from a searchable context menu, or switch to Drag mode and drop them straight into a category.
Hide what you're done with
Hidden components disappear from Unity's list and live inside their category instead, one click away.
Edit and import properties
Open a component's properties in a popup, compare current and prefab values, and import chosen properties from another component.
Prefab aware
Apply added components to the prefab from the organizer, and see prefab values next to the instance's own.
Undo everything
Every action, from moving a component to recolouring a category, goes through Unity's undo and redo.
Safe to remove
Remove the organizer, or use "Reveal All Components On This GameObject", and every hidden component comes back.
Materials stay visible
Hidden Mesh Renderers keep their material blocks in the Inspector, working around a long-standing Unity quirk.
Clean builds
In a player build the organizer is an inert data holder: no runtime code, no missing-script warnings.
Questions before you buy?
Tell us your Unity version and setup and we'll tell you honestly whether it fits.